Sunday, September 19, 2010

Playing in Mudbox

Test texture painting in  Mudbox.
I  have been playing with mudbox  texure painting- I think the mudbox  viewport can  hide a world of bad texturing  issues when you  put on all  the shaders- but  seems to work-  a pity  you  have to create  your PSD  layers  from  within mudbox.

Monday, September 06, 2010

CharlesB re- topo

Started to build an all qaud base face topology  for Charles Bronson sculpt today. This is  to be used to  transfer the current 3DCoat detail  into  ZBrush, for further higher resolution detailing. (Topology  is  also  designed to support animation - if this project grows may  test out some face poses)
topology  WIP

Sunday, September 05, 2010

Velasques Update

Added beard, reworked some of face and hand and  fixed weird holes  that have appeared in the mesh - possibly from when I reposed the base mesh and reprojected subdivisions - all on one layer  - machine tends to fall over when using many layers  in Zbrush4.

Friday, September 03, 2010

Velasques Water Seller (9 hours)

Blocked out proportions and posed in natuaralistic sculpting pose

Thursday, September 02, 2010

Velasquez study (minor update).

Close up on head 3hours +  new shader for eyes and skin.