A quick modo doodle, and shader experiment along with some kit bash goodness, I'm looking forward to playing some more soon.
Monday, November 24, 2014
Wednesday, November 10, 2010
PERSONAL CHALLENGE/EXERCISE: Study002
Thursday, October 28, 2010
PERSONAL CHALLENGE/EXERCISE: Study001
Study001 |
My challenge to myself – I am to do a weekly quick sculpt – no more than two lunch breaks.
GOALS: Primarily an artisanal exercise but will move into a conceptual phase at some point as well.
Improve observation (seeing).
Improve my conceptual skulls/exercises.
Increase my speed/confidence in medium.
A CREATIVE treat - work is so technical and restrictive.
Free my mind from technical restrictions
TOPICS:
Facial studies
Anatomy studies
Cloth studies
Kit bash conceptual exercises
TIME FRAME:
No more than 2 hours per weekly exercise.
Duration 6 months ,starting week of 25 October2010 = 26 sculpts studies taking me to April 2011
GO!
GOALS: Primarily an artisanal exercise but will move into a conceptual phase at some point as well.
Improve observation (seeing).
Improve my conceptual skulls/exercises.
Increase my speed/confidence in medium.
A CREATIVE treat - work is so technical and restrictive.
Free my mind from technical restrictions
TOPICS:
Facial studies
Anatomy studies
Cloth studies
Kit bash conceptual exercises
TIME FRAME:
No more than 2 hours per weekly exercise.
Duration 6 months ,starting week of 25 October2010 = 26 sculpts studies taking me to April 2011
GO!
Sunday, September 19, 2010
Playing in Mudbox
Monday, September 06, 2010
CharlesB re- topo
Started to build an all qaud base face topology for Charles Bronson sculpt today. This is to be used to transfer the current 3DCoat detail into ZBrush, for further higher resolution detailing. (Topology is also designed to support animation - if this project grows may test out some face poses)
topology WIP |
Sunday, September 05, 2010
Velasques Update
Added beard, reworked some of face and hand and fixed weird holes that have appeared in the mesh - possibly from when I reposed the base mesh and reprojected subdivisions - all on one layer - machine tends to fall over when using many layers in Zbrush4.
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