Showing posts with label ZBrush. Show all posts
Showing posts with label ZBrush. Show all posts

Monday, September 06, 2010

CharlesB re- topo

Started to build an all qaud base face topology  for Charles Bronson sculpt today. This is  to be used to  transfer the current 3DCoat detail  into  ZBrush, for further higher resolution detailing. (Topology  is  also  designed to support animation - if this project grows may  test out some face poses)
topology  WIP

Sunday, September 05, 2010

Velasques Update

Added beard, reworked some of face and hand and  fixed weird holes  that have appeared in the mesh - possibly from when I reposed the base mesh and reprojected subdivisions - all on one layer  - machine tends to fall over when using many layers  in Zbrush4.

Friday, September 03, 2010

Velasques Water Seller (9 hours)

Blocked out proportions and posed in natuaralistic sculpting pose

Thursday, September 02, 2010

Velasquez study (minor update).

Close up on head 3hours +  new shader for eyes and skin.

Monday, August 23, 2010

Lunch Study :After Velasquez Water Seller

Now at 2 hours and thought I would look at Leonardo's sketchbook  for more ref.

Sunday, August 22, 2010

Lunch Study :After Velasquez Water Seller

One hour ZBrush  play + PS  paint Over.

Monday, August 02, 2010

Arms WIP

High  res arms study.

BirdWoman WIPUpdate

Update on the Bird woman -  long time  coming - aging  up  her skin and making it look  more decayed and sinewed.