topology WIP |
Showing posts with label ZBrush. Show all posts
Showing posts with label ZBrush. Show all posts
Monday, September 06, 2010
CharlesB re- topo
Started to build an all qaud base face topology for Charles Bronson sculpt today. This is to be used to transfer the current 3DCoat detail into ZBrush, for further higher resolution detailing. (Topology is also designed to support animation - if this project grows may test out some face poses)
Sunday, September 05, 2010
Velasques Update
Added beard, reworked some of face and hand and fixed weird holes that have appeared in the mesh - possibly from when I reposed the base mesh and reprojected subdivisions - all on one layer - machine tends to fall over when using many layers in Zbrush4.
Friday, September 03, 2010
Thursday, September 02, 2010
Monday, August 23, 2010
Sunday, August 22, 2010
Monday, August 02, 2010
BirdWoman WIPUpdate
Update on the Bird woman - long time coming - aging up her skin and making it look more decayed and sinewed.
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