Monday, November 24, 2014

Modo hard surface play with modeling and shaders

A  quick modo doodle, and  shader experiment along with some kit bash  goodness, I'm looking forward to playing some more soon.

Wednesday, November 10, 2010


Female figure study in a rough pose - not particularly happy with it but it is suppposed to be a learning exercise.

Thursday, October 28, 2010


My challenge to myself – I am to do a weekly quick sculpt – no more than two lunch breaks.

GOALS: Primarily an artisanal exercise but will move into a conceptual phase at some point as well.
Improve observation (seeing).
Improve my conceptual skulls/exercises.
Increase my speed/confidence in medium.
A CREATIVE treat - work is so technical and restrictive.
Free my mind from technical restrictions

Facial studies
Anatomy studies
Cloth studies
Kit bash conceptual exercises

No more than 2 hours per weekly exercise.
Duration 6 months ,starting week of 25 October2010 = 26 sculpts studies taking me to April 2011


Sunday, September 19, 2010

Playing in Mudbox

Test texture painting in  Mudbox.
I  have been playing with mudbox  texure painting- I think the mudbox  viewport can  hide a world of bad texturing  issues when you  put on all  the shaders- but  seems to work-  a pity  you  have to create  your PSD  layers  from  within mudbox.

Monday, September 06, 2010

CharlesB re- topo

Started to build an all qaud base face topology  for Charles Bronson sculpt today. This is  to be used to  transfer the current 3DCoat detail  into  ZBrush, for further higher resolution detailing. (Topology  is  also  designed to support animation - if this project grows may  test out some face poses)
topology  WIP

Sunday, September 05, 2010

Velasques Update

Added beard, reworked some of face and hand and  fixed weird holes  that have appeared in the mesh - possibly from when I reposed the base mesh and reprojected subdivisions - all on one layer  - machine tends to fall over when using many layers  in Zbrush4.