Tuesday, June 24, 2008
Animal in repose sculpt
Well I decided to join up to another cgtalk challenge -to be finished before the 20th July-(I may be a little distracted by the birth of my first child).
My start up base mesh is done in Max/Maya, still looks a little too doggy-will eventually be reworked into full wolf status.
Thursday, May 22, 2008
Sunday, May 18, 2008
All Heil ZBrush
Well I finally bit the bullet and I am using Zbrush again, the coders who knocked up Zbrush were definitely from the Kai's Power Goo school of design, but hell this app has some lovely add ons- and some great (though very well hidden) tools.
Slowly transferring data from Mudbox- will most likely use both apps.
Anyway here is the Latest WIP -(the resolution is a little low on the uploaded version below- but gives one the idea).
No this will not wind up as a user rant at Autodesk for keeping the lid on Mudbox2 for soo long soo tight. (Promise!!!!!)
Slowly transferring data from Mudbox- will most likely use both apps.
Anyway here is the Latest WIP -(the resolution is a little low on the uploaded version below- but gives one the idea).
No this will not wind up as a user rant at Autodesk for keeping the lid on Mudbox2 for soo long soo tight. (Promise!!!!!)
Tuesday, April 15, 2008
Sunday, March 30, 2008
Monday, March 10, 2008
Monday, February 25, 2008
Tuesday, February 12, 2008
Monday, February 11, 2008
Tuesday, February 05, 2008
Silhouette sketches
Just going back to basic during my lunch hour- pre- thinking for the Dominance WarIII comp that I am thinking of entering- we will see if I have the time.
Old man
Initially this started as a rough Mudbox sketch based on the drawing, I then re-topologised and reworked the base mesh (allowing for animation if needed). There is lots more detailing still to do as I am making him older than the reference drawing. I hope to unwrap and texture him and do a good render of him.
Friday, January 11, 2008
Head Test (video)
Just a test video of a texture mapped head tutorial I am doing for work. Using a high resolution mesh, generating the usual normal, specular and diffuse maps from that.
Thursday, January 10, 2008
Thursday, January 03, 2008
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