Wednesday, July 18, 2007

Skull W.I.P.














Skull W.I.P.

Finally started to work on some dressing elements [namely a decomposing head/skull] for a character that I have been promising myself to finish off.
a CG artist can never have too may skulls their folio of 3D thingos - going to refine the base mesh (once complete) in Mudbox.

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